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Ripple Distortion Refraction
Fluid SimulationInteractive water droplet refraction shader
PUBLISHED·Custom GLSL Fragment
INITIALIZING SHADER BUFFERS...
INTERACTIVE CONTROLS
- ▸Move cursor over canvas to propagate water ripples
- ▸Click to drop large droplet
PERFORMANCE PROFILE
Single-pass fullscreen quad shader with texture coordinate displacement
Mobile Support: Hardware Accelerated
ARCHITECTURAL NOTES
- ✓Wave equation numerical integration in GPU texture buffer
- ✓Fresnel refraction calculations with normal map perturbation
- ✓Continuous velocity dissipation to prevent infinite resonance
- ✓Zero DOM mutation during active interaction
