Aevion Studio
Interactive Technology Laboratory

AEVION LAB // GRAPHICS & R&D.

Where mathematical shaders meet real-time physics. Inspect our published experiments in fluid dynamics, procedural geometry deformation, and hardware-accelerated 3D models.

3D Spatial Depth Inspection Rail

CORE R&D EXPERIMENTS CONTINUUM

EXP 01 / 07
3D HardwareThree.js (WebGL)

Three.js Master · Complete 588 Examples & 3D Suite

Official Three.js Master build featuring all 588 examples, 3D Editor, API Documentation, and Keyframe Metropolis

Full integration of the Three.js master repository: searchable directory of all 588 official WebGL, WebGPU, physics, shader, and animation examples, live 3D Scene Editor, complete API documentation, and native Draco keyframe studio.

STATUSPUBLISHED
MOBILEFully Responsive
ENTER INTERACTIVE EXPERIMENT
AEVION HIGH-THROUGHPUT GRAPHICS MATRIXGPU SHADER PASS
Complete Experimental Index (8)
SORTED BY ARCHITECTURE
Three.js Master · Complete 588 Examples & 3D Suite
3D HardwarePUBLISHED
OFFICIAL MASTER

Three.js Master · Complete 588 Examples & 3D Suite

Full integration of the Three.js master repository: searchable directory of all 588 official WebGL, WebGPU, physics, shader, and animation examples, live 3D Scene Editor, complete API documentation, and native Draco keyframe studio.

RENDERERThree.js (WebGL)
MOBILEFully Responsive
LAUNCH EXPERIMENT
MacBook Neo 3D
3D HardwarePUBLISHED

MacBook Neo 3D

A cinematic 3D laptop inspection canvas featuring dynamic directional illumination, metallic roughness reflections, and smooth orbit damping.

RENDERERThree.js (WebGL)
MOBILEFully Responsive
LAUNCH EXPERIMENT
Molten Metal Shader
GLSL ShaderPUBLISHED

Molten Metal Shader

A fluid metallic simulation utilizing custom GLSL noise algorithms to compute iridescent light scattering across liquid mercury topologies.

RENDERERCustom GLSL Fragment
MOBILEHardware Accelerated
LAUNCH EXPERIMENT
Scroll Morph Kinetic Engine
Kinetic TypographyPUBLISHED

Scroll Morph Kinetic Engine

A multi-dimensional mesh deformation system linked directly to browser scroll velocity, transforming geometric primitives into organic forms.

RENDERERThree.js (WebGL)
MOBILEFully Responsive
LAUNCH EXPERIMENT
Ballpit Matter Simulation
Physics & DynamicsPUBLISHED

Ballpit Matter Simulation

A high-density kinetic particle field reacting to cursor gravity wells, barrier collisions, and kinetic impulse transfers.

RENDERERCanvas 2D GPU
MOBILEFully Responsive
LAUNCH EXPERIMENT
Drift Wall Typography
Kinetic TypographyPUBLISHED

Drift Wall Typography

A kinetic typographic wall utilizing matrix transformations to generate infinite depth corridors with cursor-following camera parallax.

RENDERERThree.js (WebGL)
MOBILEFully Responsive
LAUNCH EXPERIMENT
Ripple Distortion Refraction
Fluid SimulationPUBLISHED

Ripple Distortion Refraction

A hydrodynamic refraction filter that calculates wave propagation equations to distort underlying high-resolution graphical layers.

RENDERERCustom GLSL Fragment
MOBILEHardware Accelerated
LAUNCH EXPERIMENT
Click Spark Particle Engine
Physics & DynamicsPUBLISHED

Click Spark Particle Engine

A radial kinetic particle emitter that computes multi-vector spark trajectories using customizable easing curves, scalable velocity multipliers, and hardware-accelerated canvas 2D rendering.

RENDERERCanvas 2D GPU
MOBILEFully Responsive
LAUNCH EXPERIMENT
Laboratory Insights

CREATIVE TECHNOLOGY QUESTIONS

What is Aevion Lab?

Aevion Lab is our internal research and development incubator where bleeding-edge WebGL graphics, GLSL mathematical shaders, real-time physics engines, and GPU interfaces are engineered and stress-tested before deployment.

Are Aevion Lab experiments production-ready?

Yes. Every published experiment is engineered with adaptive device pixel ratios (DPR), viewport-aware rendering loops, and accessibility fallbacks so they run smoothly on modern mobile and desktop devices without draining battery life.

Can these interactive WebGL experiments be integrated into our company website?

Absolutely. We frequently architect custom variations of these shaders, 3D product visualizers, and interactive canvases for our clients' flagship digital products.

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