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EXPERIMENT 04 // OGL CAUSTIC DOMAIN FOLDING

OGL Caustic Domain Shader

WebGL 2.0 fragment shader performing procedural domain-folding raymarching, liquid metal reflections, and mouse disturbance caustics.

SPEED:0.35
GLOW:1.6
● DRAG / MOVE CURSOR TO DISTURB CAUSTIC SURFACE
GLSL DOMAIN FOLDING

Transforms coordinate space iteratively using sign, absolute value, and trigonometric matrices to produce infinite metallic folds.

OGL LIGHTWEIGHT RUNTIME

Constructed with minimal ogl WebGL 2.0 pipeline: less than 12KB bundle with zero garbage collector overhead.

CURSOR ENERGY TRANSFER

Pointer velocity coordinates inject exponential vorticity turbulence uniforms into the fragment compute pass.

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