Aevion Studio • OS v2.0

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EXPERIMENT 06 // OGL RIPPLE DISTORTION SHADER

Fluid Ripple Distortion

Multi-wave WebGL displacement buffer simulated with instanced geometries, chromatic dispersion, and normal-mapped glint specular shading.

HOVER OR CLICK ON CANVAS TO GENERATE INTERFERENCE WAVES
INSTANCED WAVE GEOMETRY

GPU instances up to 100 concurrent wave displacement fields simultaneously rendered into a low-overhead offscreen texture target.

CHROMATIC REFRACTION

Per-pixel shader split samples red and blue color channels across the disturbance gradient vectors for optical dispersion.

SPECULAR SHEEN & GLINT

Calculates dynamic normal vectors on the displacement slope to reflect virtual lighting sources along wave ridges.

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