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EXPERIMENT 01 // VIRTUAL SCROLL MORPH
3D Radial Scroll Morph
An interactive geometric morphing engine that interpolates 20 responsive 3D card matrices across deterministic scatter, linear rail, 360° cylindrical orbit, and hyperbolic rainbow arch layouts.
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MATHEMATICAL INTERPOLATION
Trigonometric angle mapping: θ = (i / N) * 2π with spring-damped smooth rotation and 3D flip card transforms.
SCROLL RANGE MATRIX
Virtual scroll domain: [0, 3000px] with normalized spring velocity tracking and mobile touch delta clamps.
PERSPECTIVE & RENDER
CSS 3D perspective: 1000px with GPU-accelerated preserve-3d card faces.